Thursday, April 25, 2013

Call for Android Beta Testers

As you may have seen on Facebook and Twitter, Infinite Flight is coming to Android!
Testing for Android is more involved than on other platforms mainly because of the wide variety of devices and OS versions on the market today.

Being part of the Infinite Flight Android beta program is not about getting early access to builds, it's about helping us release the best possible experience for Android owners. This is why we are going to be more strict with our recruitment program.

We want simmers who are passionate about flight simulation, who have the time to test the app and who won't be discouraged by playing a completely broken app every once in a while. We also want testers who will keep whatever they see in the betas to themselves until the beta is shipped to the public.

To help us select the right testers for our Android beta program, we've compiled a list of simple instructions; make sure you follow them carefully. Also, as a reminder, this is for Android beta program only, not iOS, we are currently fully staffed on the Apple devices:
  • Email us at contact@flyingdevelopmentstudio.com
  • Email Subject: "Application for Android Beta" (we will filter on this title only)
  • Write a short bio explaining your experience with Flight Sims in general, if you've been a tester for any app before...
Answer the following questions:
  • How many Android Devices do you own? (List them with their current Android version?
  • How much time can you spend testing Infinite Flight every week?
  • If you see a bug in Infinite Flight, should you report it immediately or try to find a solid repro case before telling us about it?
Extra Credit Questions:
  • What year/month was Infinite Flight first released on iOS?
  • What is the screen resolution (in pixels) of your main Android Device?
  • Do you own a Pilot's License?
If you are selected, we will use the address you sent us the email from to sign you up, make sure you email us from that account.

Thanks and we hope to see you soon flying on Android with us :)

Thursday, April 4, 2013

Boeing 717 and 757 cleared for takeoff


We are proud to announce that a new Infinite Flight update is on it's way to your devices ! With this update, we are adding 2 new aircraft and 2 new regions and we are happy to offer the Boeing 717 and Sydney region for FREE !

As usual, make sure you update your rating and reviews and tell us how you like the new stuff ! 

Here is the changelog of this update:
  • Added the Boeing 717 with 11 liveries and animated Virtual Cockpit (FREE) 
  • Added the Boeing 757 with 20 liveries and animated virtual cockpit (Paid) 
  • Added 2 new regions: Paris, France (Paid) and Sydney/Canberra (FREE) 
  • Fixed clicking sound (jet and warbirds) 
  • Added prediction lines for heading/alt/speed in the HUD 
  • Fixed issues with X-Track in the map page (wrong reported values) 
  • Fixed Autopilot HDG mode precision errors 
  • Improved application startup performance




Friday, February 22, 2013

Another day, another Infinite Flight update !

As the title suggests, we just published a new update to both iOS AppStore and WindowsPhone Marketplace and it should be soon be available for download on your devices. This is a small update fixing a few issues on older devices that were reported with the previous version of Infinite Flight. We also added a new region (NYC) and also made the London scenery much larger. Checkout the full changelog below.

• Fix frequent crashes on older generation devices occurring since last update
• Added New York Region (IAP): 108 new airports including John F Kennedy (KJFK), Newark Liberty (KEWR), Long Island (KISP), Stewart (KSWF), Mc Guire Afb (KWRI), La Guardia (KLGA), Teterboro (KTEB), Igor I Sikorsky... (KBDR), Republic (KFRG), Monmouth Executive (KBLM) and more!
• London region is now much larger
• Fixed issues with disappearing terrain after long flights
• Improved aircraft and region selection pages to include more detailed information

With this version, we also localized our AppStore description in many languages (Spanish, Portuguese, French, German, Italian, Chinese (simplified and traditional), Korean, Japanese, and Russian); Let your international friends know about Infinite Flight :)

Happy Landings !


Friday, January 25, 2013

Our first 2013 update is out !


We are proud to announce that the latest update for Infinite Flight has been approved by Apple and should be available for download very soon. The Windows Phone version should be available in a week or so due to submission issues.
This update brings a lot of new content and features to continue making Infinite Flight a reference in mobile flight simulation :
  • FREE update of the Cessna 172 with Virtual Cockpit 
  • FREE update of the Spitfire, now with full animations 
  • Added the F-14 Fighter Jet with multiple load configurations (Paid) 
  • Added 2 new regions: Charlotte, NC (Free) and London, UK (Paid) 
  • Reworked Physics of all the airplanes (better balance, performance, etc...) 
  • Airplane weight is now configurable during flight 
  • ATC Chatter can now be disabled 
  • Better HUD visibility in low visibility situations 
  • Mach Number is now shown in HUD 
  • Better airport rendering (taxiways, apron are at higher resolution) 
  • San Francisco Area is now a bit bigger to the East 
  • Higher quality terrain/mountains 
  • Better city outlines (US Only) 
  • Airplane roll and tire squeal sounds are now audible during landing/takeoff 
  • Reworked Weather Page 
  • Fixed some sound issues during startup 
  • Optimized startup performance 
  • Start location can now be set to parking/gates 
  • View can now be panned while moving the throttle or rudder 
  • Nosewheel can now be decoupled from the aileron controls on the ground 
  • Improved HUD visibility for IFR flights (ILS Colors, Text outlines, etc...)
  • Improved content download/update user experience




If you find any issue, feel free to send us an email to support@flyingdevstudio.com

As always, don't forget to update your reviews in the AppStore and Marketplace :)


Happy landings

Wednesday, January 23, 2013

An insight into our feedback process

As most of you know, we have a pretty cool user feedback page where a lot of our fellow pilots add and vote for ideas of how to improve Infinite Flight. It really has been a tremendous tool for us and we hope to make it even better.

We recently made some changes that we wanted to share with you and also give you more detailed information about our feedback oriented development process.

First of all, we are disabling anonymous voting. This is less about vote tempering (there is always a way to break any system anyway) and more about engagement. Flight Simulators are complex and we want to make sure that when an idea is at the top, it is because engaged users want it. We believe it is a fair change and won't affect most of you anyway.
We are also now automatically removing from public view ideas and comment that are flagged inappropriate by you (it is an adaptive system though). This is to fight spam.

While working on each Infinite Flight update, we do our very best to interact as much with our users as possible so you know where we are at and where we are headed. We recognize that it can be hard to grasp when your cool idea that has many votes will see the light of day in our simulator, sometimes a little bit frustrating even. Hopefully what follows will give you a satisfying insight into our feedback process.

We usually glance at every single idea. In fact, we get a summary email everyday that aggregates all the new ideas and the trending ones. Needless to say, we get a lot :) Suggestions can usually be categorized into 1 of the following 2 groups:

  • Content suggestions
  • Simulation related ideas
Let's dig into what each means and give you our developer perspective.

Content suggestions (aircraft, liveries, scenery...) are the most common. At the time we are looking at creating new content, we glance at the top 10 and start working mostly based on 3D artist capabilities (does he have the skills to create a high quality model of a specific aircraft) and availability (how long will it take). However, it is worth noting that by the time we release the newly created content, the top content suggestion might have changed which could potentially lead to confusion.
Another factor is that we have a lot of duplicated ideas. Merged, those ideas can rank way higher than the first one on the list. We also take that into consideration when picking what to work on next.

Simulation related ideas (weight and balance, passengers, fuel support ...etc) is the other big category most suggestion falls in.  Infinite Flight is a flight *simulator*. There is no question whether or not we want to add anything that falls into this category. The only question is "when ?"
As previously mentioned, Flight Simulators are complex and even a perceived small feature request can be very complex to implement. We usually prefer to incrementally improve Infinite Flight (and update frequently) than getting lost into adding a specific feature and provide a disappointing update every 6 months to a year.

This last part is about how we sort all those ideas and what those "status" means to us.
Regardless of whether your idea gets an admin answer or not, we did see it and we will mark it as "planned" if we decide to do it, "started" when the artist or developer started work on it, and "completed" once it is released as part of an update. In term of time-frame,  a "planned" feature can take multiple update cycle to make it to the simulator whereas a "started" one should take no more than 2 update cycles.
If we see an interesting suggestion that is getting a *lot* of votes but we cannot do it in any reasonable amount of time in the current state of things, we will mark it as "postponed"; this means that we want it but we will get to it later as we improve the simulator to allow such a feature to be easily added; a "postponed" idea will be marked as closed until we get to it so you guys can get your votes back and suggest more stuff :)
Finally, we added an "invalid" status. This one will be applied to every entries that have multiple suggestions in them. Those defeat the purpose of our feedback system since they prevent us to pinpoint the most wanted ideas. If that happens to one of your suggestion, simply split it in multiple ideas (or tell us why we are wrong ... we make mistakes as well :p)

Anyhow, if you made it this far, we hope this gives you a good understanding of our feedback process and that we will getting more of those great suggestions to continue making Infinite Flight a reference in mobile flight simulation.

Happy Voting !

TLDR: we listen to you and we are getting better at it :)




Wednesday, December 5, 2012

New Infinite Flight Update for iOS and Windows Phone

We are proud to announce that the latest update for Infinite Flight has been approved and should be available for download very soon.
This is a small update containing a completely re-designed and fully animated Airbus A380-800. This aircraft remains free and is released with the following 10 liveries:

  • Air France
  • Korean Air
  • Qantas
  • Singapore Airlines
  • Lufthansa
  • Emirates
  • Bristish Airways
  • Thai Airways
  • Malaysia Airlines
  • Unmarked
We also fixed a few bugs including but not limited to:
  • Fixed issues with the content updating system
  • Fixed onboard camera views for the Boeing 787

This update is being released simultaneously on both iOS and Windows Phone. Note that Windows Phone users also get the replay feature from the previous update that was only published to iOS users.












Happy Landings !

Saturday, October 27, 2012

New Infinite Flight Update


We are pleased to announce that the new Infinite Flight update has been approved by Apple to be released in the AppStore and should become available for download shortly. We will also update the Windows Phone version soon after. Here are the list of features for this update:
  • [iOS] Added support for the iPhone 5.
  • [iOS] Fixed support for iPhone 3GS, and iPod Touch 3rd Gen
  • Added Replay (last 3 minutes of flight with advanced playback options, slow/fast, jog control, and pickup flight from any position in the replay) 
  • [iOS] Added a new Boeing 767-300 + 10 liveries with winglets (IAP) 
  • New Camera Options (Tail, Wings, Landing Gear, Scenic Cam, and more) 
  • Temperature can now be set in the weather settings 
  • New ATC Sounds 
  • Animated Slats for the A321 
  • Flight Path Vector in the HUD 
  • Fixed memory issues that caused crashes on load with the iPod Touch and other low memory devices.
  • Smooth List/Scrolling animations
If you find any issue, feel free to send us an email to support at flyingdevstudio dot com

As always, don't forget to update your reviews in the AppStore and Marketplace :)

Happy landings

Thursday, September 6, 2012

Infinite Flight 1.6 for iOS is now available!


We've got great news, Infinite Flight 1.6 is now available in the iOS App Store!

Continuing our commitment to listen to customer feedback we have added more airplanes to Infinite Flight. This update comes with 4 new Embraer E-Jets, the ERJ-170, ERJ-175, ERJ-190 and 195 in various liveries from all around the world. (US Airways, FlyBe, LOT, British Airways, KLM, Azul, JetBlue and more!).
We've also added a fast airplane, one of the top requested fighter jets, the F-16. It comes with virtual cockpit and is a pure joy to fly!
On the features front, we've worked on a new content delivery system to reduce the size of the application package. This means that we can deliver content updates without waiting for approval from the stores.
Finally, we've received numerous emails about the lack of stall warning so we've added audio and visual feedback when the airplane approaches stall and actually stalls. It makes it easier for novice pilots to figure out why the airplane is going out of control.

- Added the Embraer ERJ-170, ERJ-175, ERJ-190 and ERJ-195 with multiple liveries 
- Added the F-16 Falcon 
- Added visual and audible stall warning 
- Added Downloadable Content System 
- Reduced initial app package size to re-enable downloads over 3G 

Download:
http://itunes.apple.com/us/app/infinite-flight/id471341991?ls=1&mt=8
What's coming next:
We're already hard at work on our next update which will bring support for the iPhone 3GS and the iPod Touch 3rd Gen, a new view management system with new cameras and more. You can find out more about the upcoming features on our facebook page.

Thursday, June 7, 2012

Infinite Flight 1.3 for iOS

Fellow pilots,

Our last update was a bit more than a month ago, and since then, we've been busy. 
Infinite Flight 1.3 was just approved by Apple and it brings 2 new airplanes (Airbus 330-200F and  Airbus 340-600), realistic animations support (available on select airplanes for now), more taxiways, ATC Chatter, Reverse thrust and more.
Note that the new airplanes are available as in-app purchases, priced initially at $0.99 for our early adopter community. We will keep this low price for the time being.

We are well aware that In-App purchases won't satisfy everybody. However, as a small independent team, we need to find ways to sustain our business so we can continue working on Infinite Flight full time and enhance the quality of our simulator with each update.
Rest assured that we will continue to provide free updates as well as free content from time to time. After all, we are also Infinite Flight users and we make sure to follow the Golden Rule.

Here is the full changelog for this release:
  • Airbus 340-600 (Lufthansa, Thai Airways, Virgin Atlantic, South African Liveries) (In App Purchase) 
  • Airbus 330-200F (UPS Livery) (In App Purchase) 
  • Added animations to the new airplanes as well as the CRJ-200, A321, Cessna 172, A10, SR22. (More will come soon) 
  • Taxiways and parking are now available at most airports 
  • Added ATC Chatter (Unavailable for low end devices) 
  • Added GPWS Call Outs for jets on landing 
  • Added Reverse Thrust 
  • New Aircraft Lighting system with ground reflections (Unavailable on low end devices) 
  • Added VS mode to the Autopilot 
  • Added new Autopilot On/Off switch that maintains VS/HDG when turned on for better transition from Manual flight to Auto Pilot. 
  • New messaging system for Navigation Events, Warnings, Achievements… 
  • New Takeoff Lesson 
  • Added ambient sound when in external views (Unavailable on low end devices) 
Bug Fixes: 
  • Fixed issue with some new iPad2 devices not showing the game full screen.
  • Fixed sound issues after receiving a phone call.
 

Tuesday, April 24, 2012

Infinite Flight 1.2 (iOS) and 2.3 (WP7) Available!


Continuing our effort to frequently release new versions of our app, we’re proud to announce the latest update of Infinite Flight, our Flight Simulator for iOS and Windows Phone 7.
Infinite Flight for iOS is a universal app that runs on iPhone 4 & 4s, iPad 1 & 2 & 3 and iPod Touch 4th Generation and Windows Phone 7. Priced at $4.99, it features multiple airplanes, realistic physics simulation, heads up display, autopilot, 2 regions with 140+ airports, configurable time & weather settings, a beginner tutorial, logbook and more.

This new version bring great new features and bug fixes. Our newest airplane is the CRJ-200, which was the top request on our feedback site in the Aircraft Category when we started working on it last month. It comes as a free add-on with this update. Missions are also part of the top requested items, we’ve listened, and this update comes with a Space Shuttle with 4 missions, a set of precision landing missions for the Boeing 747 as well as 3 formation flight missions with the Spitfire!
We also made improvements to the map control with added support for pinch-to-zoom and panning, making flight planning much easier. The map also shows more Navigation Data with Airways and Fixes.
On the bug fixes front, we fixed issues with the controls, sound, achievements and flight model.

Here is the full list of features and fixes for this release:
- Added the Bombardier CRJ-200
- Added the Space Shuttle (With 4 landing missions)
- Added support for elevator trim
- New missions for the 747 (Landing)
- New missions for the Spitfire (Formation Flight)
- Improved runways (Markings and new texture)
- Added pinch to zoom and panning to the map control
- Added Airways and Fixes to the map (usable in flight plans)
- Tweaked physics of the 321 (adjusted weight) and Cessna 172 (Adjusted weight and lift curves)
- Better nose wheel behavior (steering angle increased)

Bug Fixes:
- Inverted controls issue is now fixed
- Sound shouldn't go away anymore
- Fixed broken drag computation that caused uncontrollable spins
- Fixed broken landing achievements

Download:

  

Video showing some of the new features:
http://www.youtube.com/watch?v=c3Qy6WOBJpE

Screenshots:
http://imgur.com/a/1Bic3