Infinite Flight for iOS got rejected again last friday again, and for the same reason. We got more information from Apple this time around but we still can't figure out what is causing the crash. None of our testers have been able to reproduce the issue, it happens only on Wifi and not in Airplane Mode or even 3G... Really odd...
At this point, we have two options, either we proceed by elimination to try and figure out what could be causing the problem, (with a 1 week turn around for each attempt), or we simply cut out anything that is related to networking for the initial release.
Since we really want to get the product in the hands of the public, we decided to take drastic measures. The initial release of Infinite Flight will not have any networking capabilities. This means that In App Purchases will be disabled and only a handful of airplanes will be available until we figure out what's going on with this crash.
If we can't find a solution in an acceptable time frame, we'll see how to proceed from there so the iOS users aren't too impacted by this problem.
We really appreciate all the support we've received during these 2 weeks while waiting for certification and we can't wait to get everyone to try Infinite Flight!