The iOS certification mess gave us some time to work on the Windows Phone version of Infinite Flight a bit earlier than we anticipated. We're happy to announce that we've pushed it to Microsoft for certification today.
Here is the list of features:
- Added the Airbus 321 (US Airways Livery, our most detailed model yet!)
- Fixed issues with airplane going under the terrain in certain situations
- Better runway lighting
- Lots of performance improvements
- New user account system (to keep scores, flight time and user data across devices)
Compared to our previous updates, this one is pretty lean. The main reason behind this is that we spent a lot of time working on the iOS version. Fortunately, it brought a lot of improvements over to the Windows Phone version of Infinite Flight!
The most noticeable one is the frame rate. This is a side effect of the optimizations we had to implement in order to reach a decent frame rate on the iPod Touch and iPhone 4 (Slow A4 Processor).
Some of the optimizations were on pure iOS code, but many were in the code that is shared by both platforms. This won't make much of a difference on last generation Windows Phones (HTC Titan, Nokia Lumia's, etc...) but those of you using older generation Windows Phones will see a big change!
Keep your eyes open for 2.2 as we expect an answer from Microsoft during the week.