Designing and implementing such a feature is not easy and takes time to develop and test, this is why we decided to keep you in the loop. In this post we will give you a bit more details about some of its aspects.
With this new feature we are introducing 2 modes for enjoying Infinite Flight:
- Solo: this is how you are playing Infinite Flight right now
- Live: this mode will let you fly online with everyone else.
All new pilots will start with a 50% standing and for now there are 2 ways to increase it:
- Logging more flight time
- Performing more successful landings (faster)
- Exceeding maximum taxi speed
- Exceeding maximum airspeed when flying below 10000 feet
- Landing on runway too small for aircraft type
- Entering airspace that require higher standing
- Performing aerobatics in proximity of an airport
Another metric we are introducing is XP (experience). This is something that will increase at the end of each flight depending on the length of the flight, the number of successful landings and also the number of violations. XP will allow you to compare your skill against other pilots and we also might use it for other simulation related mechanics.
Of course all of this is subject to change and we will give you more details later down the road; Feel free to already send us feedback and suggestions :)
One last thing before we wrap this up; a lot of people have been wondering if the Infinite Flight Multiplayer feature will be free or paid; as much as we would love to provide everything for free, servers cost a lot of money (thousands of dollars per month) and maintaining them is also not free. Also we want to provide the best experience to users that will be committed to what we are trying to achieve with Infinite Flight. This is why we decided to have a subscription model for our online service. The exact pricing is not yet final so we can't give you a number just yet but this will help us ensure that Infinite Flight will continue to grow and get better for all of the flight simulator enthusiast out there.
For those of you who made it all the way to the end of this post, here are a few shots fresh from our beta showing our progress: