Sunday, November 17, 2013

New HUD experience coming soon !

In our long journey to make Infinite Flight a reference in the flight simulation landscape, we have to not only make a good simulator, but also a usable one. The later is especially important on mobile devices where input and physical screen real estate are quite limited compared to desktop computers.

To this date we did our best to offer a usable In Game user interface layout that would make it easy to access most common aircraft controls during a flight.
(Un)fortunately we are far from done and there are a ton of features requiring user input that we want to add:
  • Cabin light switches
  • Pushback control
  • Failures
  • Interactive ATC
  • etc...
Adding all those features is not an easy task; an even harder one is to expose them to the user in a clean and intuitive way.

This is why we are introducing a new revamped HUD experience with our next Infinite Flight update. We probably won't satisfy everybody with this change, but it was a necessary one in order to continue adding more cool features to our simulator.

Our only hope is that you understand better our reasoning behind this user interface update. We spent a lot of time trying to find something that can work with all the features we have in mind (some of them coming along with this update) and rest assured that we have a very good reason for each pixel on screen to be where it is.